Scored on real color science
Crayon choices are compared to each drawing's natural colors in CIELAB using CIEDE2000, so being close earns real credit instead of a flat wrong answer.
A free iPhone coloring game for ages 3–7 that teaches color sense: pick a crayon, tap a part of the picture, and get stars for how well the colors actually suit what you are coloring — 100 levels, no ads, no account, and nothing leaves the device.
Color Fill is a coloring game that quietly teaches color sense. A drawing appears as plain line art; the child picks a crayon, taps a part of the picture, and it fills in. When the drawing is finished, they earn one to three stars based on how well the colors they chose actually suit the subject.
The scoring is the part that makes it a game rather than a colouring book. Instead of a simple right-or-wrong check, Color Fill converts both the chosen crayon and the drawing's natural colors into CIELAB and compares them with CIEDE2000 — the standard measure of how different two colors look to the human eye. A deep crimson on an apple scores nearly full marks; orange still earns most of a star; blue does not. Children get credit for being close, which is what keeps them trying again.
It is also deliberately fair. Every region accepts several correct answers, because an apple is genuinely red or green or yellow, and a child who colors a green apple has not made a mistake. Finishing a drawing always earns at least one star, and a separate Free Coloring mode has no scoring at all — for the youngest players, who are not ready to be judged and should not have to be.
There are 100 drawings across ten themed worlds, from a first sun and apple through animals, vehicles, the ocean and a rainbow castle. Each color is spoken aloud as it is picked, which is the part that actually teaches the names. Finished drawings stay on the level map in the colors the child chose, so the map becomes a gallery of their own work.
Color Fill is built around a small number of things done thoroughly, rather than a long list done partially.
Crayon choices are compared to each drawing's natural colors in CIELAB using CIEDE2000, so being close earns real credit instead of a flat wrong answer.
Every part of a drawing accepts several correct colors. A green apple scores just as well as a red one.
A hundred hand-drawn pictures grouped into themed worlds, growing from two simple parts to eight, with bigger crayon boxes as they go.
Each color is named out loud as it is picked — the part of the loop that actually teaches the words.
No scoring, no stars, no wrong answers. Somewhere a three-year-old can simply play.
Finished drawings stay on the map in the colors the child chose, so they can see everything they have made.
A short summary of how Color Fill handles privacy. The full policy has the details.
The situations this was designed around, drawn from how teams actually work today.
Every crayon is spoken aloud when picked, pairing the word with the color again and again without it feeling like a lesson.
No ads, no pop-ups, no links out, nothing asking to be bought. It can be handed over without being watched.
The whole game is on the device. It works in aeroplane mode, underground, and anywhere with no connection at all.
Finishing always earns at least one star, and Free Coloring cannot be failed, so a young child is never told they got it wrong.
Current target: Submitted for App Store review.
1.0
CompleteThe full game: perceptual color scoring, spoken color names, free play, and a level map that shows the child's own finished artwork.
1.1
In progressAdditional themed worlds and a collectable reward for finishing each one.
Later
In progressSpoken color names and prompts in languages beyond English.
Join the launch list and you will be contacted in order as beta capacity opens. No spam, and unsubscribing takes one click.
Free, with no in-app purchases and no subscription.
Works fully offline — no connection needed at any point.
Designed for iPhone, iOS 17 and later.